Studio tour
Every menu in IAMX Studio, what it is for, and the order you'll actually use them in.
IAMX Studio is where you create characters, upload knowledge, connect channels and review usage. Start with a character, test it, then publish the parts you want visitors to see.
This page walks the top bar, the Characters gallery and the character editor so you know where things live. Each section links to a page that covers it in depth.
The top bar
Every studio page has the same dark top bar. IAMX STUDIO on the left always brings you back to Characters. The sections next to it open menus; on a phone they scroll sideways.
| Section | Menu entries | Guide |
|---|---|---|
| Characters | Opens the gallery directly. | Below |
| Knowledge | Knowledge Base — documents and pages your characters answer from. Tool Registry — APIs and actions your characters can call. | Knowledge Base · Tool Registry |
| Channels | Livestream — Twitch, YouTube, Kick and TikTok live shows. Podcast — hosts and guests that talk on air. Phone — a phone number your character answers. WhatsApp — WhatsApp Business messages your character answers, in a live inbox. | Livestream · Podcast · Phone · WhatsApp |
| Insights | Analytics — conversations, visitors and usage over time. Sessions — every conversation, message by message. | Sessions & analytics |
| Admin | Shown only to platform operators. | — |
Your website has no menu of its own: the website widget and embed codes are on each character's Channels › Publish tab, and page guidance is the character's Experience.
Right side: language, plan and account
- Language — the globe button switches the studio between English, Turkish, Arabic, German, French and Spanish. On narrow screens the list is in the account menu; Settings also has a Language card.
- Plan — the button shows your plan, for example Free plan. It opens your usage meters — Characters, Quota units this month, Knowledge storage and Premium AI — and See plans and upgrade (Plan & Quota on Business and Enterprise). A meter appears only when your plan has that limit, and it warns when the limit is nearly used up.
- Upgrade — opens Plan & Quota.
- My workspace — the account menu, also opened by your profile initial. It holds the pages below and Sign out.
| Menu | What it does |
|---|---|
| API Keys | IAMX keys for the Unreal plugin, the web SDK, a direct WebSocket connection and other integrations. A new key is shown only once, so copy it before you close the dialog. See Account & keys. |
| Plan & Quota | Your current plan, usage meters, the date your monthly quota resets, and plan changes. See Plans & quota. |
| Settings | Language, profile and password, your own provider keys (ElevenLabs, OpenAI, Google AI, Anthropic, MiniMax), the WhatsApp Business connection and the Danger Zone. |
iamx_) that your own software uses to connect to IAMX. The API Keys card in My workspace › Settings is where you paste third-party keys so IAMX can use your OpenAI, ElevenLabs or other provider account. Keys saved there become the default for all your characters; for ElevenLabs the workspace key is used even when a character has its own key.Characters: your gallery
Characters shows your characters on a 3D carousel, each in its stage portrait. Drag, use the arrow buttons or press ← → to move between them; the position counter (for example 01 / 05) opens a list. Stage portraits are drawn automatically while the gallery is open.
| Control | What it does |
|---|---|
| All · Published · Draft · Private | Filter by status. Public characters show as Published and Unlisted ones as Draft. A character that was never published counts as Draft; one made Private after publishing counts as Private. |
| Search | Finds a character by name or role. Press / to open it. |
| New character | Creates a draft and opens it in the editor, on Character Studio's Templates. |
| Open studio | Opens the selected character in the editor, on its Identity tab. |
| Test conversation | Opens the editor with the test panel, so you can talk to the character straight away. |
| Clone character | Creates a Private copy named "… (copy)" at once, without asking. The copy keeps the settings, the Studio scene, the Experience setup, its knowledge and tool links and the stage portrait. It does not copy WhatsApp, phone or Academy links, uploaded live-video portraits, sessions, memory or usage. A copy counts toward your plan's character limit. |
| Delete character | Asks for confirmation. Deleting cannot be undone. |
| Motion on / Motion off | Turns the carousel animation on or off. |
The character editor
Opening a character fills the screen with its stage: the character in its scene. Around it are the toolbar, the left dock with appearance tools and the right dock with six setting groups and the Teacher mode entry. The selected tab opens in a floating panel on the right.
Toolbar
| Control | What it does |
|---|---|
| Back to characters | Saves, then returns to the gallery. |
| Name and status | Shows, for example, Character studio · Public. The status is Public, Unlisted, Private, or Draft for a character that was never published. |
| Generate with AI | Describe the role, review a generated setup and apply the fields you choose with Apply & save. |
| Save state | Unsaved changes, Saved or Saved · Scene not published. |
| Preview | Hides the docks and the panel so you see the character on its own. Back to editing returns. |
| Refresh gallery image | Saves, then redraws the character's portrait on Characters. Shown for characters the studio draws a stage portrait of. |
| Publish | Saves, publishes the saved Studio scene and publishes the character to widgets and embeds. A Private character becomes Unlisted. |
| Save | Saves pending edits (Ctrl/Cmd+S). |
Stage
The bar at the top left picks the character pack: 3D (realistic characters from the Character Studio library), Cartoon pack or LiveFace 2D. The camera bar frames Face, Upper body or Full body, zooms, and switches to Full screen. At the bottom, Front, Side and Back turn the view; for a character in a scene, dragging orbits the camera and is saved as the scene camera. Expressions opens the Face & Motion tool.
Left dock: appearance
For a Character Studio character the left dock holds Templates, Face & head, Hair, Brows & lashes, Eyes, Skin, Makeup, Teeth, Body and Outfit & accessories. Each one opens Character Studio over the stage. Selecting the open tool again, opening a right-dock group, testing, previewing or publishing closes it and saves the look. A Cartoon pack character shows its own parts instead: Characters, Body, Face, Hair, Clothing and Accessories. See the look and scene guide.
Right dock: six groups
Selecting a group opens its first tab; selecting it again hides the panel. A padlock on a tab means your plan does not include it: the tooltip names the plan that does, and selecting the tab opens Plan & Quota. Tabs that can be locked are LiveFace 2D, Mindview, Narrative, FaceID, Phone and WhatsApp.
| Group | Tabs | Guide |
|---|---|---|
| Identity & model | Identity, Model & Face, Model settings, LiveFace 2D | Identity, model and voice |
| Language & voice | Language & Voice | Voice and microphone |
| Mind & knowledge | Core AI, Knowledge Base, Personality, Memory, Mindview, Narrative | Knowledge, memory and tools |
| Behavior | Actions, Behavior, Presentations, Cards & forms, Emotion, Guardrails, Tool Registry, FaceID | Actions · Emotions |
| Scene & motion | Scene, Background, Camera, Objects, Look & quality, Face & Motion, Animation, Idle, talk & listen, Timeline, Media library, Experience | Look and scene · Website experience |
| Channels | Publish, Pixel Streaming, Phone, WhatsApp, Publish preview, Versions & publishing, Capture & export | Website embed · Faces and publishing · WhatsApp |
Below the groups, Test conversation saves your edits and lets you talk to the character on the same stage. End test returns to editing.
The first ten minutes
If you have just created an account, this is the shortest path to a character that speaks back to you.
- Create a character — On Characters, select New character. The editor opens with Character Studio on Templates. Pick a look, then select Templates again to close Character Studio and save it.
- Write who it is — Select Identity & model. On Identity, fill in the Name, a Role and the Background / Persona in three or four plain sentences: who it is, where it works, who it helps. Background / Persona is the most influential field in the whole studio.
- Give it a voice — Select Language & voice. A new character already has a working voice. To change it, choose a TTS Provider (Free TTS needs no API key) and a voice under Voice Selection. Select Preview selected voice and settings to hear it.
- Add your own provider keys (optional) — To speak with voices from your own ElevenLabs, OpenAI or MiniMax account, open My workspace › Settings and save the key in the API Keys card. A voice provider and a language-model provider do not have to be the same company.
- Test it — Select Test conversation in the right dock. Type or speak, then select End test.
- Publish it — Select Publish in the toolbar. Then open Channels › Publish, choose a website template and select Copy website code, or use the iframe, Unreal or WebSocket details for your channel.
Saving: read this once
The character editor holds your edits until you save them. The toolbar shows Unsaved changes while you have pending work and Saved once it is stored; the panel footer says the same.
- Save in the toolbar, or Ctrl+S (Cmd+S on Mac), saves pending character changes. Character settings are not saved automatically.
- Moving to another tab, group or menu saves pending edits first. If saving fails, the editor stays open so you can fix the error.
- Scene edits — light, background, camera, objects and animation — are saved to a scene draft on their own, a moment after each change. The draft is not public until you select Publish.
- Character Studio saves the look when it closes (Saving the look…).
- A few controls save the moment you use them: file uploads and on/off switches on the character's Knowledge Base and Tool Registry tabs, and the visibility selector on Channels › Publish.
- Save experience stores the Experience draft separately. Publish experience makes that draft available to new sessions; publishing the character does not publish the Experience.