About IAMX
We build real-time AI digital humans that anyone can create and deploy — in games, on the web, and in the real world.
IAMX is a platform for building characters you can talk to. Not scripted chatbots, but digital humans that listen, speak back in a natural voice, move their face as they talk, and hold a real-time conversation. Our mission is simple: make this kind of character something anyone can build — a solo developer, a small studio, a museum, a bank branch, a kiosk in a shopping mall — without needing a research lab behind them.
IAMX is operated by IAMX LIVE DIGITAL HUMAN BİLGİ TEKNOLOJİLERİ VE YÖNETİM DANIŞMANLIĞI A.Ş., founded in 2024. We are a small, independent team, and we are building this in the open.
What we build
IAMX is delivered as three pieces that fit together, so you can start wherever makes sense for you:
- The platform (cloud). A hosted service that turns microphone audio and text into a live conversation — understanding what a person says, generating a response, and streaming back natural voice and facial animation in real time. The heavy lifting runs in the cloud so it works on modest client hardware.
- The web panel. At iamx.live you create and configure characters: personality and voice, knowledge you upload, and which features are switched on. Your characters live in the panel and can be updated any time.
- The free Unreal Engine plugin and a one-line web embed. The plugin brings your character into Unreal Engine projects and games, and the embed drops a character onto any web page with a single line of code. Both are free.
Under the hood, IAMX works with leading AI model providers — including OpenAI, Anthropic, and Google — to power language and voice, and runs on cloud hosting and infrastructure providers. You bring the character; we handle the plumbing.
Why it matters
For decades, software has met us through screens, forms, and menus. A character that can see, talk, and remember changes that relationship. Instead of clicking through an interface, a person can simply ask — and be answered by something that feels present.
That shift shows up everywhere people already interact:
- In games and virtual worlds, non-player characters can actually respond to you, in your own words, instead of repeating fixed lines.
- On the web, a brand or product can have a face and a voice that guides, explains, and answers — live.
- In the real world, a kiosk or booth can greet visitors, hold a natural conversation, and help them without a keyboard in sight.
We think the interfaces that stick will be the ones that feel human. That is the future IAMX is built for.
Building responsibly
Conversations, uploaded knowledge, and account details are entrusted to us, and we take that seriously. We are transparent about what we collect and why, we rely on established third-party providers for AI models, hosting, and payments, and we give users the controls the law provides. You can read the details in our Privacy Policy, KVKK notice, Terms, and Cookie Policy.
Get in touch
Whether you want to build something, partner with us, or just tell us what is working and what is not, we would love to hear from you. Reach the team at iamx.live/contact.
Thanks for being here this early. Let's make software that talks back.
