Give your MetaHuman a conversation.
IAMX connects Unreal Engine characters to a configurable conversation service. Keep your MetaHuman, scene and animation work in Unreal while managing the character’s voice, instructions, knowledge and tools in IAMX.

How the integration fits together
- Create the IAMX character
Choose the voice and AI provider, write the character instructions and configure the tools or knowledge it can use.
- Connect the Unreal plugin
Install a compatible plugin build, add the IAMX component and configure the character connection. Follow the installation and animation-node guides for your project.
- Route speech and animation
Use the plugin’s speech and facial animation flow with the target character. Trigger your own game or scene behavior through the action integration.
- Choose local rendering or streaming
Render on a kiosk or game machine, or use Pixel Streaming to deliver the Unreal scene to a browser.
GLB and MetaHuman are different rendering paths
| Requirement | Browser GLB | Unreal MetaHuman |
|---|---|---|
| Rendering | On the visitor’s device in the browser. | In an Unreal application on a local or remote rendering machine. |
| Website delivery | Native 3D character in the widget. | Pixel Streaming for the rendered Unreal scene. |
| Transparent widget | Supported for the character-only GLB template. | Use the streamed scene or a portrait frame. |
| Animation setup | Compatible GLB skeleton and morph targets. | Unreal character rig, animation setup and IAMX integration. |
Plan the deployment around your scene
Rendering cost and responsiveness depend on the scene, hardware, network, AI provider and concurrent sessions. A streamed MetaHuman requires suitable rendering capacity as well as the conversation service. Test the complete deployment before choosing capacity or promising latency.
Build a character people can talk to.
Start with a model, give it a voice and knowledge, and test the complete experience before publishing.
Maintained by IAMX · Updated · Platform facts and requirements